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Post by Inu Yasha on May 16, 2005 22:08:42 GMT 1
Is there any way to make a computer controlled unit automatically cast an ability using triggers. Like lets say I wanted a certain hero to cast shockwave when a timer runs out. How whould I do this? Becuase I checked through the whole thing and couldn't find anything that could work.
Or is ther anyway to automatically drop a certain units health by 200 points or something?
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Post by Mefhisto on May 17, 2005 7:45:52 GMT 1
Shockwave Trigger Events Time - Elapsed game time is 5.00 seconds Conditions Actions Unit - Order Tauren Chieftain 0000 <gen> to Orc Tauren Chieftain - Shockwave (Center of (Playable map area))
Damage Unit Trigger Events Time - Elapsed game time is 5.00 seconds Conditions Actions Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 200.00)
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Post by Inu Yasha on May 17, 2005 12:33:08 GMT 1
[quote author=admin board=mapmapking Damage Unit Trigger Events Time - Elapsed game time is 5.00 seconds Conditions Actions Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 200.00)[/quote]
Forgot about that one.. ty. And for the first one is it the normal shockwave? Like could I edit the damage and crap and it would still work? Or is it just the normal shockwave and it's set to that for good.
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Post by Mefhisto on May 17, 2005 13:53:49 GMT 1
No Problem. Yes, it's for normaln shockwave, but you can edit damages or. radius, but it still must be same ability.
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Post by GhosT on May 17, 2005 15:10:53 GMT 1
maybe change the title of topic to the Tiggers help i have problem with tigger to.... i don't know how to do the computer controled monsters respawn at the point where they die i know that is 1 way to do it...regions+tiggers but it is nasty when i must put about 300 regions if i want those 300 monseter respawn if someone know how to help./..post:P
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Post by Mefhisto on May 17, 2005 15:15:37 GMT 1
Revive Single Unit Events Unit - A unit Dies Conditions Actions Wait 2.00 seconds Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees Unit - Remove (Triggering unit) from the game Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
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Post by Inu Yasha on May 17, 2005 20:45:17 GMT 1
Yup. Also if you want them to come back stronger than use same thing but add in modify hero attribute add 10 to last created unit. That is if it is a hero.
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Post by GhosT on May 17, 2005 22:22:20 GMT 1
there will be heros so good think...i will make them much more stronger each time so the xx time killed it will be can killed by group of heros(need tem work) InuYasha...you see....you have ideas but you don't know that you have it or something:)....i think this one is intresting
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Post by Inu Yasha on May 17, 2005 23:29:34 GMT 1
Ya same. I'm using it in my map. Make it extreamly hard becuase she's a boss and she's imortal so whenever you kill her she comes back stronger than before. And her new found power depends on her killers power.
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Post by GhosT on May 18, 2005 7:47:25 GMT 1
i saw on you map "inuyasha battle mages" texture from devil may cray DANTE on InuYasha or someone and here is a question...where you get this texture??cuz i wanna make devil may cray map and i have some ideas but need this texture:)
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Post by Inu Yasha on May 18, 2005 20:48:53 GMT 1
What texture? I didn't make Inuyasha battle Mega. oinuyashao did. My map is using his terrain and nothing les from him. But I'm changing the terrain like crazy.
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Post by GhosT on May 18, 2005 20:49:46 GMT 1
ow...i saw there dante texture from devil may cray an di thought that is is your map:P
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Post by Inu Yasha on May 18, 2005 20:58:12 GMT 1
Well it kind of is. Anyway how's your new map comming along? Got any ideas?
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Post by GhosT on May 18, 2005 21:00:58 GMT 1
jes i have some ideas:) but first i must finish my sw rpg:)
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